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Cat’s Paw on iPad Could Create Simulated Reality in Three Years, Redefining God as Absentee Simulator

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  • 10/26/2025
The idea that creating a convincing simulation of reality requires a godlike entity underscores the immense complexity of replicating existence as we know it. At present, our technological capabilities, while advanced, fall short of crafting a digital world so immersive that its inhabitants believe it to be base reality. However, the pace of technological progress suggests we could be just a few years away—perhaps three—from a scenario where even a child’s iPad app could inadvertently spawn such a world. Imagine a cat strolling across an open tablet, one paw tapping the “create” button on a simulation app, and accidentally birthing an entire digital universe, complete with self-aware entities convinced of their reality. This whimsical yet plausible scenario highlights how close we might be to blurring the lines between creator and creation, raising profound questions about the nature of reality itself.

The simulation hypothesis, which posits that we might be living in a computer-generated reality, is distinct from the God hypothesis, yet both grapple with the notion of a superintelligence behind existence. The simulation argument, popularized by philosopher Nick Bostrom, suggests that an advanced civilization with vast computational power could create countless simulated realities, making it statistically more likely that we inhabit one of these simulations rather than the original, base reality. However, this hinges on the existence of such a superintelligence, a premise we cannot verify. This uncertainty renders the simulation hypothesis akin to a form of faith, not unlike intelligent design, where belief in a purposeful intelligent force substitutes for empirical proof. Without evidence of this superintelligence, the hypothesis remains speculative, a modern mythos dressed in technological garb.

If the simulation hypothesis holds true, then the concept of “God” might be redefined as the entity or system capable of creating the infrastructure for simulations—whether a cosmic programmer or an advanced AI. Yet, this raises a provocative possibility: such a creator might not linger to oversee its creation. Unlike traditional theological views of an ever-present deity, a simulation’s architect could initiate the system and then step away, leaving the digital world to evolve autonomously. This absentee creator aligns with the idea of a God who sets reality in motion but does not intervene, challenging both religious and philosophical frameworks. As we edge closer to creating our own simulations, the question of whether we, or even a cat’s errant paw, could become gods of new realities looms large, reshaping our understanding of divinity and existence.

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